Only 4.2% of South Korean citizens regularly use metaverse services, according to a survey by the Korea Information Society Development Institute. The
April survey included 9,941 individuals and found that children and
teenagers under 20 accounted for 39.2% of South Korean metaverse users. - Approximately
70% of respondents reported using the metaverse for entertainment,
mainly in games, while around 8.5% used it for social interactions.
- The survey considered metaverse platforms such as Nintendo's Animal Crossing, Minecraft, and Roblox.
- South Korea defines the "metaverse" as merging virtual and physical reality, enabling interactive experiences and generating value.
- Despite the South Korean government's significant investment in the metaverse, the survey results indicate that local metaverse adoption has not accelerated significantly.
- Google Trends data reveals
a gradual decline in interest in the search term "metaverse" over the
past year, with a 75% drop in popularity from its peak in October 2022.
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