Marketers raise metaverse budgets

 

Mastercard hosted an event celebrating Pride Month in metaverse platform Decentraland last year. PHOTO: MASTERCARD

A survey of 903 executives conducted by research firm Forrester in January and February reveals that 46% of consumer brand marketers intend to increase their metaverse budgets this year, while only 12% say they will spend less. 

Marketers’ continued interest in the metaverse contrasts with recent developments: Microsoft shut down a social VR platform, Walt Disney Co. closed its metaverse strategy division, and Meta shifted its focus to AI, WSJ reports. 

  • Roblox is on track to double the number of branded worlds it hosts in 2023 after recording about 100 in 2022.
    • The cost of building sponsored games in Roblox ranges from $100,000 to $300,000.
    • Brands can create a line of virtual goods on the platform for a low five-figure sum.
  • Shiseido Co. has found that consumers are more willing to engage with brands in the metaverse than on traditional social platforms.
  • Many marketers see greater short-term value in using metaverse campaigns to collect consumer data.
  • Marketers said that metaverse campaigns’ potential value could outweigh their modest price tags, even when less effective than envisaged.
  • Mastercard spends a relatively small amount on marketing campaigns in multiple metaverse platforms to ensure that it won’t miss out whenever one eventually reaches a significant scale.

Zoom Out:

  • The metaverse campaigns are built mainly to raise awareness or improve consumer perceptions of brands. Few are currently making a profit from the sale of virtual goods.

WSJ


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